Share | Tweet |
The City & The City
The City & The City takes place in the cities of Besźel and Ul Qoma. These two cities actually occupy much of the same geographical space, but via the volition of their citizens (and the threat of the secret power known as Breach), they are perceived as two different cities. A denizen of one city must dutifully 'unsee' (that is, ignore, or fade into the background) the denizens, buildings, and events taking place in the other city — even if they are an inch away. This separation is emphasized by the style of clothing, architecture, gait, and the way denizens of each city generally carry themselves. Residents of the cities are taught from childhood to recognise things belonging to the other city without actually seeing them. Ignoring the separation, even by accident, is called "breaching" - a terrible crime by the citizens of the two cities, worse than murder.
The twin cities are composed of crosshatched, alter, and total areas. "Total"' areas are entirely in one city, the city in which the observer currently resides. "Alter" areas are completely in the other city, and so must be completely avoided and ignored. Between these are areas of "crosshatch". These might be streets, parks or squares where denizens of both cities walk alongside one another, albeit unseen. Areas that exist in both cities usually go under different names in each one. There is also Copula Hall, "one of the very few" buildings which exists in both cities under the same name. Rather than being cross-hatched, it essentially functions as a border. It is the only way in which one can legally and officially pass from one city to another. Passing through the border passage takes travellers, geographically (or "grosstopically"), to the exact place they started from — only in a different city.
From a physical standpoint, little differentiates the two cities, other than slight differences of architecture, vehicles and styles of dress which citizens and visitors are trained to recognise. Those who do not know about the separation might naturally view the two cities as one. Because of this, an extra power is needed to keep the separation in place: this organisation is known as Breach. When a 'breach' takes place (used here in the sense of 'breaching' the barrier between the two cities), Breach comes to take care of it. Members of the Breach organisation use their powers to take the breacher captive, and bring them to an unknown punishment. "Breachers", as they are called, disappear and are never seen again. Children and tourists, however, are treated more leniently: children may be forgiven for a small breach; if tourists breach, they are bundled out and banned from both cities forever.
Most breaches are taken care of by Breach immediately, but its surveillance capabilities are not absolute. Sometimes Breach must be specifically invoked to investigate a crime that seems to be a clear-cut case of breach, such as a smuggling operation that involves breaching in order to transport the smuggled goods from one city to the other. In order to invoke Breach, the police must present their evidence to an Oversight Committee composed of 42 members, 21 from each city. If the evidence presented is convincing enough, the Committee performs whatever other investigation into the matter it deems appropriate to resolve any remaining doubts its members have. If its investigation concludes to its satisfaction that a breach has taken place, then and only then will it invoke Breach. Invoking Breach is a last resort because it is an alien power to which some consider that Besźel and Ul Qoma surrender their sovereignty at their peril. [1]
[1] Wikipedia.org: The City & the City
Share | Tweet |
No comments:
Post a Comment